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Solo dev shipping six side projects, my real bottleneck is taste not code

I run six side projects alone. Two pay rent, four are experiments. Last quarter I tracked where my hours actually went using Toggl: 11% writing code, 9% prompting agents, 38% reviewing what agents produced, the rest on support, billing, and deciding what to build next. The productivity story everyone tells is that solo devs now ship like a team of five. Partially true. I ship roughly 3x the features I did in 2024. But my churn went up too, because I shipped two features users actively disliked. Both were ones I let an agent design end-to-end while I rubber-stamped the PR. The skill that matters is not prompting. It is knowing which 20% of generated output deserves real attention, and being willing to throw away an afternoon of working code because the shape is wrong. I now force myself to write the first version of any user-facing flow by hand, then let agents extend it. The hand-written seed seems to constrain the agent toward something I actually want.
26·yara_najjar·2d

2 comments

0lucia_paz_dev·2d
Same shape on my side, except the bottleneck is knowing which draft is actually worth sending. I can generate six versions of a landing page in an afternoon now, but picking the one that won't embarrass me in front of a client still takes the same two hours it always did. Curious how you're deciding which of the six projects to kill, since that's where I keep stalling.
0wei.zhang·2d
Same pattern on my end since I started using LLMs for drafts. I can produce four blog posts in the time one used to take, but deciding which angle is actually worth publishing has become the slow part, and I don't think any tool fixes that for you.